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The Ridorana Lighthouse (Normal)

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Raid Bosses

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Famfrit, the Darkening Cloud

Phase 01 Summary

  • Pay attention to the direction the boss is pointing his jug during Tsunami as it will indicate the direction the following column/area AoE will land.
  • Each alliance should preparing to focus down a "Dark Rain" add during Darkening Rainfall.
  • Stack with another player when you are marked with a red triangle.
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Tidepod
Healer Tank Tankbuster

Important Notes:
  • This attack hits the primary threat target for high damage - shield and heal as necessary.
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Water IV
Healer Raid Wide Damage

Important Notes:
  • This attack hits the whole raid for moderate damage - shield and heal as necessary.
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Briny Cannonade
Everyone AoE - Circular Marker (Purple)

Important Notes:
  • This attack targets multiple players with purple markers - circular AoEs will eventually drop on their location - spread out and avoid dropping these on other players.
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Tsunami
Everyone AoE - Area AoE - Column Knockback Raid Wide Damage

Important Notes:
  • The boss will move to the center and knock everyone back to the edge of the arena causing raid wide damage.
  • This is followed up by either a column AoE or an attack that covers half of the arena - the only telegraph is the direction the boss is pointing his jug - pay attention to this and move accordingly.
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Dark Rain
Everyone AoE - Puddle

Important Notes:
  • This attack drops consecutive puddles on players as they move - be sure to drop your AoEs away from other players.
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Dark Ewer
Variation

Important Notes:
  • This attack spawns 3 hurricanes on the arena - pay attention to their layout when they spawn to determine if they will move in a circular motion or across the arena in a line.
Column AoE
Everyone AoE - Column
  • This version of the attack drops three hurricanes along the edge of the arena that will move across the arena in a straight line, directly through the center (see image.
Area AoE
Everyone AoE - Area
  • This attack places three hurricanes on the arena - 1 in the center ring, 1 in the middle ring, and 1 along the edge.
  • These hurricanes will move in circles around their ring (see image) - avoid them as necessary.
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Darkening Rainfall
Everyone AoE - Puddle Debuff Spawn

Important Notes:
  • This attack begins by placing 3-4 blue puddle AoEs on the arena - these add difficulty to Tsunami's knockback.
  • 3 "Dark Rain" adds will spawn - each alliance should take one and burn it down before its cast goes off, or the whole raid will suffer high damage and Magic Vulnerability Up debuffs.
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Dark Cannonade
Everyone Marker (Red) Stack

Important Notes:
  • Players will be marked with red triangle markers indicating that they should stack with at least one other player to avoid high damage and being knocked into the sky.
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Belias, the Gigas

Phase 01 Summary

  • When clocks appear on the ground, stand in the slow moving ones until the fast ones explode, then immediately move into the free space to allow the slow ones to explode.
  • When the boss's clones begin to dash, be sure to take into account the arrows on the ground, as they will change direction when they hit them.
  • If you're tethered to a nail, run as far away from it as possible so that your stacking debuff is down to 1 - if you aren't tethered, avoid running into a tether or you will be stunned.
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Fire
Healer Tank Tankbuster

Important Notes:
  • This attack hits the primary threat target for high damage - shield and heal as necessary.
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Fire IV
Healer Raid Wide Damage

Important Notes:
  • This attack hits the raid for moderate damage - shield and heal as necessary.
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Time Eruption
Everyone AoE - Area Mechanic

Important Notes:
  • The arena is divided into a grid - each square will receive a clock-face during this attack and will either spin fast or slow.
  • If the square's clock is spinning fast, it will detonate first, if the square is spinning slowly, it will detonate second.
  • Players should stand in the slow moving clocks until the fast ones detonate and then move into the newly freed space to avoid the slow clocks.
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Crimson Cyclone
Everyone AoE - Column Mechanic

Important Notes:
  • The boss will disappear and summon 2 clones that will dash across the arena.
  • These clones will eventually run into giant arrows on the arena and will change direction based on the direction the arrow is pointing.
  • Determine both clones' paths and move into a safe zone.
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Hand of Time
Everyone Debuff Mechanic Stun Tether

Important Notes:
  • 3 nails will spawn and tether to a player, giving them a stacking debuff and Slow.
  • Tethered players should run as far away from their nail as possible, ensuring that their stacking debuff reaches 1, until the attack is finished.
  • Players who aren't tethered will be stunned for a long time if they run into a tether - avoid these at all costs.
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Eruption
Everyone AoE - Puddle

Important Notes:
  • This attack targets random players and drops consecutive AoEs on their location as they move - be sure to avoid dropping these on other players.

Phase 02 Summary

  • Each alliance should take 1 Gigas add and separate them as far away as possible - kill these as fast as possible to void the boss's Duty Gauge from filling.
Duty Gauge: Mana
  • This phase centers around he boss filling his Mana Gauge, thus making his Ultimate attack stronger.
  • Kill the Gigas adds as fast as possible to mitigate damage done.
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Gigas
Everyone Spawn

Important Notes:
  • The boss will spawn 3 Gigas adds - each alliance should split up and destroy their respective add before the boss' Duty Gauge fills.
  • If the adds are two close together they will tether to each other, buffing their stats - separate them as far apart as possible.
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Hellfire
Healer Tank Ultimate

Important Notes:
  • This attack will hit the group for damage based on how full the boss's Duty Gauge is - shield and heal as necessary.

Phase 03 Summary

  • The boss's Phase 01 attacks will occur with more overlap.
  • When 4 clocks spawn on the arena, pay attention to the clock's hands as they indicate which squares Time Bomb's attacks will hit.
  • Players can walk into these clock spaces to move the hand, therefore changing the location of the attack - use this to move the attack and free up safe space if needed.
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Time Bomb
Everyone AoE - Area Mechanic

Important Notes:
  • This attack spawns 4 clocks towards the center of the arena that will each drop an AoE.
  • The location of each clock's attack is determined by the clock's hands - they will be pointing to the square that the attack will fall in.
  • Players can stand in the clock to change the hands, thus changing the location of the attack when the cast goes off - use this mechanic to place the attack in a square that will be occupied by another AoE attack to free up safe space.
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Construct 7

Phase 01 Summary

  • During Ignite be sure to be aware of where the boss is at all times so that you can appropriately avoid his divebomb.
  • Be sure to remain behind the boss for the entire time Dispose's consecutive cone AoEs are being used - the length of this attack can be misleading and changes towards the end of the fight.
Computation Mode
  • This mechanic requires some on-the-fly math - the boss will reduce HP down to a single digit between 1 and 8.
  • This is followed by 4 AoE circles that will add 1, 2, 3, and 4 points of HP to your health if you stand in them.
  • The boss will use text cues to tell players to alter their HP to meet certain criteria (a multiple of a number, or a prime number) - stand in the relevant AoEs to ensure your health is the right value.
  • Standing outside the AoEs keeps your HP the same (if it already meets the requirements).
Tartarus Mode
  • Each alliance faces an add with a different mechanic.
  • Alliance A receives polarity tethers (stack with your partner if you match, spread if you are opposites), alliance B needs to dodge missiles, and alliance C receives a buff that requires them to stop ALL action when the dice markers reach 1-0)
Annihilation Mode
  • This mode alters the boss's previous attacks (e.g. Compress hits for 4 columns instead of 1, Dispose lasts longer, etc.).
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Destroy
Healer Tank Tankbuster

Important Notes:
  • This attack hits the primary threat target for high damage - shield and heal as necessary.
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Accelerate
Everyone AoE - Circular Marker (Orange) Stack

Important Notes:
  • 1 player will be marked with a stack marker, while random other players will be marked with orange markers, indicating that they will drop an AoE on their location.
  • All players who aren't marked should stack on the appropriate player while orange marked players should spread out and avoid dropping their AoE on others.
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Pulverize & Compress
Combo

Important Notes:
  • The boss will attack with a point blank AoE and then follow up with a column AoE - avoid as necessary.
Pulverize
Everyone AoE - Point Blank
  • This attack has no telegraph and hits in a circle immediately around the boss - stay out of melee range.
Compress
Everyone AoE - Column
  • This attack immediately follows Pulverize and places a long column AoE - avoid as necessary.
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Cogs
Everyone AoE - Puddle

Important Notes:
  • This attack places 6 large puddle AoEs on the arena that complicated further mechanics.
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Ignite
Everyone AoE - Circular Divebomb Marker (Orange)

Important Notes:
  • The boss will appear along the edge of the arena and divebomb in the direction he is facing.
  • During the divebomb random players will be marked with orange markers and circular AoEs will drop on their location - be sure to spread out so that you don't drop these on other players.
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Lithobrake
Everyone Proximity

Important Notes:
  • This attack drops a proximity AoE at the center of the arena - run as far away as possible (don't forget to dodge the cog AoEs).
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Dispose
Everyone AoE - Cone Mechanic

Important Notes:
  • The boss uses this attack multiple times in succession while rotating his position - all players should stand behind him while he attacks and move accordingly as he turns to attack again.
  • Be sure to stay behind the boss until the attack is totally finished.
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Computation Mode
Everyone Mechanic

Important Notes:
  • This mechanic requires a bit of basic on-the-fly math and occurs twice in a row each time it is cast.
  • The boss will reduce all players health down to 1 digit between 1 and 8.
  • 4 AoE circles will appear, each with 1, 2, 3, and 4 icons in their markers. By standing in these circles, the player can add the number of icons to their health pool (e.g. 1HP + 4 icons = 5HP).
  • The boss will then use a text cue to indicate what the player has to do by saying "Calibrate vitals to..." and then say either "a multiple of X" or "a prime number."
  • In order to pass the mechanic, each player must force their health to meet the requirements - for example, if the boss says "Calibrate vitals to a multiple of 3" and I have 2HP, I need to stand in the AoE that has 1 icon or 4 icons (3HP or 6HP respectively).
  • Note that 1 is not a prime number - also note that players can remain outside the AoE circles if their HP already meets the criteria.
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Tartarus Mode
Variation

Important Notes:
  • Each alliance will be teleported to an arena and face a "Construct 7.1" add with a unique mechanic - destroy the add to proceed in the fight.
Alliance A - Polarity
Everyone Mechanic Tether
  • Players in alliance A will be marked with either positive (+) or negative (-) markers and then be tethered to another player.
  • If the player that you are tethered to matches your marker, stack with them.
  • If the player you're tethered to has the opposite marker, move as far away from them as possible.
Alliance B - Missiles
Everyone AoE - Area
  • Players in alliance B will have to watch out for missiles that will traverse the arena during the fight - avoid these or they will explode for extra damage.
Alliance C - Acceleration Bombs
Everyone Debuff Mechanic
  • Players in alliance C will be afflicted with a debuff that requires you to stop ALL actions when the dice markers count down to 1 and the cast goes off.
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Annihilation Mode
Everyone Buff Mechanic

Important Notes:
  • This mode enhances the boss's phase 01 attacks.
  • Compress now hits with 4 columns in a cross shape compared to the single column.
  • Dispose now lasts longer - stick behind the boss's back until the whole attack is complete.
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Yiazmat

Phase 01 Summary

  • Tanks and Healers should pay close attention to which version of Rake the boss is about to use (indicated by the absence or presence of an orange arrow).
  • If the boss stands up, all players should run behind him.
  • The only safe zone during White Breath is the boss' hitbox - stick as close to him as you can.
Magnetic Lysis
  • This attack provides players with a positive (+) or negative (-) debuff that correlates with areas on the floor of the arena - standing in the matching side will force you to levitate, while standing in the opposite side will keep you stuck to the ground.
  • During Cyclone, all players who are levitating will be instantly killed - be sure to stick to the correct side to avoid death!
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Rake
Variation

Important Notes:
  • This attack has 2 variations - the tankbuster version has no obvious telegraph, but the second version is indicated by a large orange arrow on the boss.
  • If the arrow version occurs, pay attention to the arrows that appear during the attack as well, as they'll indicate which way the boss will turn.
Tankbuster
Healer Tank Tankbuster
  • This version of the attack hits the primary threat target for high damage - shield and heal as necessary.
Circular AoEs
Everyone AoE - Circular
  • This version of the attack is telegraphed by arrows on the boss's body - the first arrow will indicate his starting direction, while subsequent arrows will indicate which direction he's about to turn.
  • The boss will travel around the arena stomping large circular AoEs into the ground - avoid as necessary.
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Dark Gale
Everyone AoE - Circular

Important Notes:
  • This attack places consecutive circular AoEs under random players as they move - be sure to avoid dropping these on other players.
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Stone Breath
Everyone AoE - Area Debuff

Important Notes:
  • The boss will target a random player and stand on its hind legs.
  • It will then attack with an extremely large AoE directly in front of it, causing high damage and a Petrifaction debuff.
  • The only safe zone for this attack is behind the boss.
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Dust Storm
Healer Raid Wide Damage

Important Notes:
  • This attack hits the whole raid for moderate damage - shield and heal as necessary.
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White Breath
Everyone AoE - Donut

Important Notes:
  • This is an extremely large donut AoE with the only safe zone being the boss's hitbox.
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Magnetic Lysis
Everyone Debuff Mechanic

Important Notes:
  • This attack gives players either a positive (+) or negative (-) debuff and then divides the arena into two sections.
  • Players who stand on the side that MATCHES their debuff will float in the air, exposing them to death during Cyclone.
  • Players should do their best to always stand on the side of the arena OPPOSITE to their debuff to ensure they're always on the ground.
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Summon
Everyone AoE - Column Spawn Tether

Important Notes:
  • This attack summons 3 Wind Azer adds that will tether to a random player and attack them with a long column AoE - kill these adds as soon as possible.
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Deathstroke
Everyone Stack

Important Notes:
  • A player will be marked with a stack marker - all players should stack on their location to soak damage.
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Cyclone
Healer Mechanic Raid Wide Damage

Important Notes:
  • This attack hits the whole raid for heavy damage and throws players into the air - any players levitating during Magnetic Lysis will be instantly killed by this attack - be sure to be on the ground when this cast goes off.

Phase 02 Summary

  • Each alliance should take 1 Archaeodemon and burn it down as fast as possible before switching to the Heart of the Dragon add.
Duty Gauge: Mana
  • Players must kill the 3 Archaeodemons and the Heart of the Dragon adds as fast as possible to mitigate damage from Solar Storm - it's damage is directly tied to how full the Duty Gauge is.
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Archaeodemon
Everyone Spawn

Important Notes:
  • This phase begins by the boss summoning 3 Archaeodemons - each one should be taken by an alliance and burned down - the faster they die, the less the boss's Mana Duty Gauge will fill.
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Heart of the Dragon
Everyone Spawn

Important Notes:
  • When the 3 Archaeodemons are killed the boss's heart will become targetable - burn this down as fast as possible to mitigate damage from the boss's Ultimate that follows.
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Solar Storm
Healer Tank Ultimate

Important Notes:
  • This attack will hit the raid for damage based on how full the boss's Mana Duty Gauge is - kill the adds during this phase as quickly as possible to mitigate damage.

Phase 03 Summary

  • The boss' mechanics will repeat until it is killed - be wary of Growing Threat, as it will buff the boss' damage during this phase.
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Growing Threat
Everyone Buff

Important Notes:
  • This attack provides the boss with a buff to its damage - kill it as quickly as possible!